Options

after_dribble * handle the grabbed ball after dribbling was finished without kicking the ball
align_pass
ball_lost_tester Test for examine the "lost-ball" problem
ball_recognition_demo
calibrate_horizon
decide_current_role Decide which role the robot is currently playing
defender A supporter responsible for defense
defender_head_control A special head-control mode for the defensive defender which does scan for landmarks but will concentrate on the middle, left or right.
defensive_supporter The defensive supporter
demo Switches between different demo behaviors
demo_berlin Blocking behavior for the goalie.
display_kickoff Use the yellow back led to display the kickoff team
display_lost_frames Display if the cognition process has lost frames (too slow)
display_player_number Use the face leds to display the player number
display_team_color Use the blue/red back leds to display the team color
dodge
dribble * play the grabbed ball in a given direction * * dribbeln dribble Südamerikaner sind wahre Ballkünstler und können * oft beidfüßig dribbeln = South Americans are true * wizards with the ball and can often dribble with both * feet. * (Quelle: http://www.britishembassyworldcup.com/football_glossary.pdf) *
dribble_forward * play the grabbed ball forward
dribble_turn turn with the grabbed ball in the given direction
estimate_blocking Estimate the penalty when direction to ball is blocked by obstacles, e.g. opponent players, penalty is increased whenever an obstacle is detected and decreased when there is no obstacle.
estimate_time_to_reach_ball Estimate the time to reach the ball, used for role assignment
estimate_time_to_reach_ball_for_pass_challenge Estimate the time to reach the ball, used for role assignment during pass challenge
execute_pass
go_to_ball Go to the last seen ball position
go_to_ball_and_kick_sideways
go_to_ball_and_wipe
go_to_point Go to a specific position on the field
go_to_point_avoid_collisions Go to a specific position on the field and avoid collisions with teammates
go_to_point_avoid_obstacles
go_to_point_forward Go to a specific position on the field
go_to_point_smart Go to a specific position on the field
go_to_point_smart_avoid_collisions Go to a specific position on the field and avoid collisions with teammates
goalie_block Blocking behavior for the goalie.
goalie_clear_ball The goalie tries to clear the ball.
goalie_clear_ball_simple Try to clear the ball by running towards it and kick it sideways the the paw if necessary.
goalie_head_control Head control for the goalie. Will look for landmarks if ball is in opponent half, for ball and landmarks if ball is in own half but not too near or only at the ball if the ball is "dangerous"
goalie_look_at_ball_and_L Always looks to the ball and the nearest L of the penalty area
goalie_position Positions the goalie inside it's goal.
grab_and_dribble * grab the ball and dribble it in a given direction
grab_ball
grab_ball_param
grab_ball_psd
grab_ball_psd_param
grab_ball_seif
grab_ball_seif_param
grab_ball_with_head_direct Grabs the ball with the head
grab_opt
handle_ball_penalty_shooter Penalty-shooter for the RoboCup2005
handle_fall_down This option lets the robot stand up when it has fallen down.
head_control The base option for the head control behavior
head_sweep Perform one sweep with the head scanning for the ball
head_sweep_scan Perform sweeps with the head scanning for the ball alternately to the left and to the right
initial_ready_set_play This is the "main" file for playing
kick_ball_with_head
kick_demo
kickoff_position Positions a player depending on its number and the kickoff-team
lnw_decide_current_role Decide which role the robot is currently playing
lnw_playing_striker Goes to the ball and stops in front of it
lnw_playing_supporter A supporter responsible for defense
lnw_role_demo The root option of the GT2007 soccer behavior
lnw_run_role_demo
localize Wait until robot has seen landmark in order to localize
look_at_ball lets the robot look at the ball
look_at_point lets the robot look at a specific point
new_obstacle_avoidance_challenge The root option of the New Obstacle Avoidance Challenge behavior
obstacle_challenge_agent The agent for the new obstacle avoidance challenge
odometry_tester
offensive_supporter The offensive supporter
pass
pass_player Pass-Player for Pass Playing Challenge 2007 decides role for passings
passing_challenge Behavior for Pass Playing Challenge 2007
passing_ready Behavior for Pass Playing Challenge 2007 Ready State
penalty_goalie The penalty goalie
penalty_shooter Gives an output precision.penalty-shooter to handle-ball-penalty-shooter
play_dead_demo
play_soccer The root option of the GT2007 soccer behavior
play_straight_ahead
play_to_angle plays the ball to a given angle
playing_goalie The goalie playing
playing_striker Playing as striker
position_defender Positions a defensive supporter
position_defensive_supporter Positions a defensive supporter
position_for_grab_optimization
position_offensive_supporter
position_offensive_supporter_near_ball An offensive supporter
position_offensive_supporter_near_goal An offensive supporter
position_with_angle_and_distance Positions a robot with given angle and distance. This could be helpful if you don't want to use localization.
prepare_receive_pass
prepare_send_pass
random_special_action zufaellige special actions ausfuehren (fuer ein seminar)
ready_state behavior for the ready state
roll_demo
search_ball Search the ball
search_for_ball Scan mode for looking at the ball/searching for the ball
search_for_landmarks Scan mode for scanning for beacons and goals
search_for_landmarks_and_ball Scan mode for scanning for beacons and goals and the ball
search_for_landmarks_obstacle_challenge Scan mode for scanning for beacons, goals and to read headPSD Sensor-data for new obstacle avoidance challenge
search_for_middle_circle Scan mode for looking at the middle circle/searching for the middle circle
simple_attack Attacking by positioning behind ball in direction to goal and then going ahead
special_action Perform a special action.
special_action_demo
special_action_run1 fuer ein seminar
supporter Option for supporting field players
turn_for_landmarks Turn around and look for landmarks
turn_to_ball Turn towards the last seen ball position. Do not turn if ball is very close.
turn_to_pass_partner turn with the grabbed ball in the given direction used in the passing challenge
turn_to_team_ball Turn to the team ball if there is one, if not turn around and look for the ball
vortrags_demo nur fuer Vortragszwecke
walk_and_look_around_tester
walk_demo
walk_test Option for testing walk request without leaving the field. * Automatically turns towards the center of the field when robot is not in the middle of the field.
walk_with_ball_test Option for testing walk request with grabbed ball without leaving the field. * Automatically turns towards the center of the field when robot is not in the middle of the field.

Option Graph:

This browser can't display the SVG file svg/options.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html