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XabslTeamMessage.hGo to the documentation of this file.00001 /** 00002 * @file XabslTeamMessage.h 00003 * 00004 * Definition of class TeamMessage 00005 * 00006 * @author <a href="http://www.sim.informatik.tu-darmstadt.de/pers/card/risler.html">Max Risler</a> 00007 */ 00008 00009 #ifndef __XabslTeamMessage_h_ 00010 #define __XabslTeamMessage_h_ 00011 00012 #include "XabslArray.h" 00013 00014 namespace xabsl 00015 { 00016 00017 /** 00018 * @class TeamMessage 00019 * 00020 * Represents an incoming or outgoing message transmitted from/to other cooperating agents 00021 * 00022 * @author <a href="http://www.sim.informatik.tu-darmstadt.de/pers/card/risler.html">Max Risler</a> 00023 */ 00024 class TeamMessage 00025 { 00026 public: 00027 /** 00028 * Constructor. 00029 */ 00030 TeamMessage() : agentPriority(0) 00031 {}; 00032 00033 /** An array containing indexes of currently executed cooperative states */ 00034 Array<int> coopStatesExecuted; 00035 00036 /** An array containing indexes of cooperative states, currently trying to be executed but blocked due to cooperating agents */ 00037 Array<int> coopStatesEntering; 00038 00039 /** An array containing indexes of cooperative states, whose corresponding option is being executed */ 00040 Array<int> coopStatesOptionExecuted; 00041 00042 /** Priority value of the agent, used for solving conflicts in cooperative state assignment */ 00043 int agentPriority; 00044 00045 /** Reset the content of the message */ 00046 void reset() 00047 { 00048 coopStatesExecuted.clear(); 00049 coopStatesEntering.clear(); 00050 coopStatesOptionExecuted.clear(); 00051 } 00052 }; 00053 00054 } // namespace 00055 00056 #endif //__XabslTeamMessage_h_ Up | Main Page | Generated at Wed Aug 19 17:32:29 2009.
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