Option pass

Passes the ball to a teammate.

State Machine

This browser can't display the SVG file svg/option_pass.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html

State get_behind_ball

If that state is active,
 >  The basic behavior get_behind_ball is executed.
 
The decision tree:
  This browser can't display the SVG file svg/option_pass_state_get_behind_ball.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
/** at ball */
if (
(ball.local.direction() == next_action.NW)
|| 
(ball.local.direction() == next_action.W)
|| 
(ball.local.direction() == next_action.SW)
)
{
  
goto kick;
}
else
{
  
stay;
}

State kick

If that state is active,
 >  This enumerated output symbol is set:
    next_action  = 
next_action.kick
 
The decision tree:
  This browser can't display the SVG file svg/option_pass_state_kick.svg.



The Adobe SVG Viewer 3.0 can be downloaded from http://www.adobe.com/svg/viewer/install/main.html
 
Pseudo code of the decision tree:
 
/** still behind ball */
if (
(ball.local.direction() == next_action.N)
|| 
(ball.local.direction() == next_action.NW)
|| 
(ball.local.direction() == next_action.W)
|| 
(ball.local.direction() == next_action.SW)
|| 
(ball.local.direction() == next_action.S)
)
{
  
stay;
}
else
{
  
goto get_behind_ball;
}